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Education Impact Day
November 12, 2016
[/vc_column_text][vc_separator][vc_cta h2=”View Speaker Recordings from our 12-hour Webcast-athon!” txt_align=”center” add_button=”bottom” btn_title=”View Speaker Recordings” btn_color=”pink” btn_align=”center” btn_link=”url:http%3A%2F%2Fdesignersforlearning.org%2Fcategory%2Fedimpact16|title:View%20Recordings|target:%20_blank|” btn_custom_onclick=”true”][/vc_cta][vc_separator][vc_column_text] Designers for Learning hosted Education Impact Day on Saturday, November 12, 2016. This free 12-hour webcast-athon engaged a global conversation to discuss one important question, “What impact will you make?”
We arranged a full day of featured speakers from a variety of backgrounds to share their perspectives on educational impact, including past successes, current initiatives, and needed innovations. Each hour (from 9:00 am to 9:00 pm Eastern) featured a new speaker who engaged in an informal Q&A focusing on a range of topics, including education policy, instructional design, digital media, and educational technology.[/vc_column_text][vc_separator][vc_column_text]
Featured Speakers
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Ali Carr-Chellman
Recording from session at 1:00 p.m. EST
Dean of the College of Education & Professor of Curriculum and Instruction
University of Idaho
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Ali Carr-Chellman is Dean of the College of Education at the University of Idaho and professor of Curriculum and Instruction. Her work focuses on diffusion of innovations, change management, gaming, gender, and cybercharter schooling. She has focused her recent work on boys and gaming to learn as well as public intellectualism in the field of Learning, Design & Technology.
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Patti Constantakis
Recording from session at 12:00 (noon) EST
Director of Adult Learning Initiatives
Digital Promise
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Patti Constantakis is the Director of Adult Learning Initiatives at Digital Promise. Her work focuses on spurring the use of technology in adult education by working with educators, researchers and entrepreneurs to create and implement quality digital learning opportunities for adult learners.
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Drew Davidson
Recording from session at 3:00 p.m. EST
Director and Teaching Professor
Carnegie Mellon’s Entertainment Technology Center
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Drew Davidson is a professor, producer and player of interactive media. His background spans academic, industry and professional worlds and he is interested in stories and transformational experiences across texts, comics, games and other media. He is the Director of the Entertainment Technology Center at Carnegie Mellon University and the Founding Editor of ETC Press and its Well Played series and journal.
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Camille Dickson-Deane
Recording from session at 6:00 p.m. EST
Educational-Instructional Designer/Lecturer, Williams Centre for Learning Advancement Faculty of Business & Economics
The University of Melbourne, Australia
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Dr. Camille Dickson-Deane, a native of Trinidad and Tobago has her PhD in Information Science and Learning Technology and focuses her research interests around the pedagogical usability of online learning environments. As a designer-researcher-evaluator she has published a number of research articles and book chapters discussing research initiatives and the process of designing innovative instructional solutions specifically for the online realm. Her design and development ability is fueled by her research drive to always think about the uniqueness of solutions and why they did or did not work.
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Paula Angela Escuadra
Recording from session at 4:00 p.m. EST
Head of Content Partnerships
Collective Shift
[/vc_column_text][vc_column_text]Paula Escuadra serves as Head of Content Partnerships for Collective Shift, a 501(c)(3) nonprofit organization striving to redesign systems of learning for the 21st century. She has a vested interest in using game-based learning and connected learning principles to help educators and mentors empower and inspire 21st century youth to become resilient systems thinkers who can save the planet and change the world (ask her about SimCityEDU and Battleground 538 on GlassLab Games!). Paula also works with Genesis Development Collaborative, focused on strategic planning for workforce development for refugees and free VR education focused on the UN Sustainable Development Goals. Paula uses her years of experience from the video game industry to redesign conversations and action around local youth empowerment and global resilience. Paula is a proud dual degree, holding an MBA and MPA in Sustainable Management from Presidio Graduate School and a BA in Cultural Anthropology from University of California, Berkeley. She also serves on Presidio Graduate School’s alumni board.[/vc_column_text][vc_separator][/vc_column][/vc_row][vc_row][vc_column][vc_single_image image=”7806″ img_size=”200×200″ alignment=”center” style=”vc_box_circle”][vc_column_text]
Mizuko Ito
Recording from session at 5:00 p.m. EST
Professor
University of California, Irvine
[/vc_column_text][vc_column_text]Mizuko Ito is a cultural anthropologist of technology use, examining children and youth’s changing relationships to media and communications and is Professor in Residence and John D. and Catherine T. MacArthur Foundation Chair in Digital Media and Learning at the University of California, Irvine, with appointments in the University of California Humanities Research Institute, the Department of Anthropology, and the Department of Informatics. In Japan, her research has focused on mobile and -portable technologies, and she co-edited a book on that topic, Personal, Portable, Pedestrian: Mobile Phones in Japanese Life. She has led a three-year collaborative ethnographic study, funded by the MacArthur Foundation, examining youth new media practices in the US, and focusing on gaming, digital media production, and Internet use. Continuing work on informal learning with new media with the support of the MacArthur Foundation, she is Research Director of the Digital Media and Learning Hub at UC Irvine and Chair of the MacArthur Research Network on Connected Learning.[/vc_column_text][vc_separator][/vc_column][/vc_row][vc_row][vc_column][vc_single_image image=”7751″ img_size=”200×200″ alignment=”center” style=”vc_box_circle”][vc_column_text]
Eugene Kowch
Recording from session at 8:00 p.m. EST
Associate Professor of Leadership, Policy & Governance / Innovation, Werklund School of Education
University of Calgary
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Eugene G. Kowch obtained his PhD in Educational Administration from the University of Saskatchewan in 2003. His professional work includes 15 years in engineering and leadership in global energy companies followed by 20 years as a teacher, principal, deputy school superintendent, associate professor of educational technology and associate professor of educational leadership. He teaches graduate classes in leadership and learning sciences and undergraduate courses in teacher preparation, focusing on interdisciplinary instructional design and instructional leadership. Dr. Kowch’s nationally awarded research teams take a complexity and systems approach to describe, analyze and to develop adaptable education systems in technology-integrated organizations. He has also been an officer in AECT for 10 years, serving as a Division officer, President, as an AECT Board member and he is President-Elect for AECT (2017). He serves on numerous Boards, including the British Journal of Educational Technology. Dr. Kowch believes strongly that educational technology scholars and practitioners are positioned to be the next generation of change leaders in the information age.
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Lisa Petrides
Recording from session at 11:00 a.m. EST
CEO and Founder
ISKME
[/vc_column_text][vc_column_text]Lisa Petrides, Ph.D. is founder and CEO of the Institute for the Study of Knowledge Management in Education (ISKME), an independent, education nonprofit established in 2002, and a pioneer in open education research and practice. In 2007, she led the creation of OER Commons, a digital public library for OER and collaboration platform. She also produces ISKME’s flagship event dedicated to catalyzing education innovation, Big Ideas Fest.[/vc_column_text][vc_separator][/vc_column][/vc_row][vc_row][vc_column][vc_single_image image=”7754″ img_size=”200×200″ alignment=”center” style=”vc_box_circle”][vc_column_text]
Robert L. Russell
Recording from session at 10:00 a.m. EST
Program Director, Education & Human Resources
National Science Foundation
[/vc_column_text][vc_column_text]A developmental psychologist by background, I have spent most of my career directing organizations or projects that engage students and the public in iSTEM or health in museum, community or media contexts. In my current position, I manage the review of R&D proposal related to STEM education: cyberlearning, community-focused, museum, media, and other venues.[/vc_column_text][vc_separator][/vc_column][/vc_row][vc_row][vc_column][vc_single_image image=”7760″ img_size=”200×200″ alignment=”center” style=”vc_box_circle”][vc_column_text]
Heidi Silver-Pacuilla
Recording from session at 9:00 a.m. EST
U.S. Department of Education
Office of Career, Technical, and Adult Education
[/vc_column_text][vc_column_text]Heidi Silver-Pacuilla is the leader of the Applied Innovation and Improvement team in the Office of Career, Technical, and Adult Education (OCTAE). In this position, she oversees the contracts delivering professional development, technical assistance, and program guidance funded with national leadership moneys allocated under the Adult Education and Family Literacy Act. Her expertise is in adult literacy, educational technology, implementation, and professional development.[/vc_column_text][vc_separator][/vc_column][/vc_row][vc_row][vc_column][vc_single_image image=”7753″ img_size=”200×200″ alignment=”center” style=”vc_box_circle”][vc_column_text]
Jared Stein
Recording from session at 7:00 p.m. EST
Canvas by Instructure
[/vc_column_text][vc_column_text]I strive to help teachers enhance learning with technologies and practices that increase flexibility and improve outcomes. I look for creative, research-based solutions that make a measurable, positive impact on students, teachers, and organizations. I work with a team of researchers at Instructure to understand how technology — such as Canvas, Bridge, and Arc — can foster improvements in higher education, K12, and corporate eLearning.[/vc_column_text][vc_separator][/vc_column][/vc_row][vc_row][vc_column][vc_single_image image=”7756″ img_size=”200×200″ alignment=”center” style=”vc_box_circle”][vc_column_text]
Monica W. Tracey
Recording from session at 2:00 p.m. EST
Associate Professor of Learning Design and Technology
Wayne State University
[/vc_column_text][vc_column_text]Monica W. Tracey is an Associate Professor of Learning Design and Technology in the College of Education at Wayne State University. Her teaching and research focuses on theory and design-based research of interdisciplinary design including design thinking, designer reflection and designer decision-making. Tracey has worked for over 30 years in design and on numerous design projects. Her work includes designing internationally and across disciplines. She has taught design in higher education since 1999 and serves on the editorial board for Education Technology Research and Development and the International Journal on Designs for Learning. [/vc_column_text][vc_separator][/vc_column][/vc_row]